Print once at home, then you are set for the term
The print pack
Three things. The field card goes in your shirt pocket and holds the whole game. The role cards go on the desks and do most of your crowd control. The ladder sheet is what makes the score carry from one lesson to the next. That is the part that makes them ask for it.
1. The field card
- CALL. Read the topic only. Never the question.
- STAKE. Fingers up: 1, 3 or 5. Say each crew's number out loud. Locked once shown.
- WORK. Two to three minutes. Each crew hears only the question at the level they took.
- CALL IT. Speaker answers. Right wins the stake. Wrong is minus 1, never the whole stake.
- STEAL. A crew that got theirs right may take a wrong crew's question for plus 1. Challengers only.
SCRIBE writes.
CHALLENGER calls steals and disputes.
Out of role is minus 1 to that crew.
Written down, not fingers.
One question. Then the bell.
Student who will not join a crew: "You are the Bank. Up the front."
Crew miles ahead: run The Chain, five in a row, everyone answers, worth 15.
Out of cards: run Blind Stake. You read the answer, they build the question.
"Crew 2, five. Brave."
"No. Minus one. Anyone who got theirs right can steal it."
"Last Call. Bet anything you have got. Write it down."
2. Crew role cards
SPEAKER
The only one who answersYou give the crew's answer out loud. Nobody else in your crew talks to the teacher this round.
If someone else answers, your crew loses a point.
SCRIBE
The only one who writesYou do any working out on paper and you write the crew's bet in the Last Call.
One pencil for the whole crew. That is enough.
CHALLENGER
The only one who arguesYou call a steal when another crew gets it wrong, and you are the only one who can dispute a ruling.
One sentence. Then the ruling stands.
CREW
Everyone elseYou work out the answer and you tell the Speaker. You do not tell the teacher.
Cards move one seat clockwise every round.
THE BANK
Not in a crewYou keep the score on the board and you rule on any dispute between two crews.
Your ruling stands, even against the teacher.
STAKES
The bet1 safe · 3 fair · 5 steep
Right wins what you bet. Wrong costs one point, whatever you bet.
You bet before you hear the question.
3. The term ladder
SCHOOL ______________________ CLASS ______________ TERM ______
| Date | Crew ____ | Crew ____ | Crew ____ | Crew ____ | Crew ____ | Crew ____ | Mode |
|---|---|---|---|---|---|---|---|
| TOTAL |
Modes: Stakes · Grid · Last One Standing · Blind Stake · Chain · Build